Dementia Game for SCCC

The project aimed to create a mobile game specifically designed for people with dementia, to test and improve their cognition and reaction. The Singapore Chinese Cultural Centre (SCCC) collaborated with UI/UX designer and developers to create 10 games split into two batches, with 5 games released in the first batch and another 5 in the second. Using the Lean UX process, the team gathered feedback from the first batch of games and used it to refine and improve the second batch. The end result was a comprehensive mobile game that provided a fun and engaging way for people with dementia to test and improve their cognitive and reaction abilities. The goal of the project was to provide a new way to assess and improve the abilities of people with dementia.

Challenge

Clearly articulate the challenge that SCCC is facing, which is to provide engaging and cognitively stimulating activities for dementia patients visiting the centre. The target users are dementia patients, and their needs and motivations are to have enjoyable and meaningful experiences while testing their cognitive abilities. The goal is to create a mobile game that meets these needs and provides value to the users. The content of the game will be related to the centre exhibition.

Ideate

Brainstorm and generate a range of ideas and potential solutions to meet the needs of dementia patients. The team will look at what other mobile games are available for this target audience, what challenges dementia patients to face when engaging in cognitive activities, and what opportunities exist for designing a fun and interactive game. Some of the good reference websites, for example, Silver Activity, and Homepage.

Wireframe and Prototype

Create simple, low-fidelity, and high-fidelity prototypes of the potential solutions to test with users. Include wireframes, sketches, or clickable prototypes that allow the team to test the basic functionality of the games. After that, we developed the game mechanism for internal testing with the prototypes.

 

User test

After conducting user testing for the first batch of games, the team was able to gather valuable feedback from dementia patients and their caregivers. This feedback provided insights into what was working well with the games and what areas could be improved. The team used this feedback to make adjustments to the design and improve the overall user experience for the second batch of games. The user testing results helped to validate the assumptions made during the ideation and prototyping stages and ensured that the final product was user-centered and met the needs of the target audience.

 

 

Iterate

Based on the user feedback, I refined and improved the design. The process of ideating, prototyping, testing, and iterating was repeated until the solution met the needs of the users and provided value.

Launch

The team monitored and analyzed the usage data after the launch to understand the usage patterns of the games. This helped us identify areas for improvement and allowed them to continuously iterate and enhance the game. The focus was on increasing user engagement, improving usability, and ensuring the effectiveness of the games in testing cognition and reaction.

 

Key Takeaways

This project for SCCC was the successful creation of a mobile game for dementia patients to play and test their cognition and reaction. Through the Lean UX process, the team was able to design a user-centered game that met the needs of their target audience. The first batch of games was launched as an MVP and user feedback was gathered to drive future improvements. The feedback collected during the testing phase was invaluable in refining and improving the design of the second batch of games, leading to a comprehensive and enjoyable experience for dementia patients.